Google has been making strides in the gaming industry with its cloud-based gaming infrastructure. Two of the most important components of this infrastructure are Open Match and Agones.
In this post, we’ll take a look at these two technologies and how they work together to provide a seamless gaming experience.
Open Match — How It Works
Open Match is an open-source matchmaking framework designed to handle the complexities of matching players in multiplayer games.
The key components of Open Match are:
- Frontend: This component receives matchmaking requests from players and forwards them to the backend.
- Backend: This component is responsible for finding suitable matches for players based on their matchmaking requests.
- Query Service: This component is responsible for storing and retrieving matchmaking data.
- Evaluator: This component is responsible for evaluating the quality of matches found by the backend.
- Synchronizer: This component is responsible for synchronizing the state of the matchmaking system across all components.
- Redis: This component is responsible for storing matchmaking data and state.
Agones is an open-source platform, for deploying, hosting, scaling, and orchestrating dedicated game servers for large-scale multiplayer games, built on top of Kubernetes.
The key components of Agones are:
- Game Server: It is a dedicated server that hosts multiplayer games for players to connect to and play with each other over the internet
- Agones Client SDKs: It allow game servers to communicate with the Agones Controller and take advantage of its features.
- Agones Controller: A Kubernetes controller that manages the lifecycle of game servers, including allocation, deallocation, and scaling.
- Agones Allocation: Assigning a game server instance to a player or group of players.
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